Time Travel Mafia

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Re: Time Travel Mafia

Post by Supreme Overlord on Mon Nov 14, 2011 7:19 am

Final Vote Count of Day 2

The King of Eggs (2; L-1) - Reverse Simplicity
Sid_The_Kid (1; L-2) - The King of Eggs
Reverse Simplicity (1; L-2) - Alex Steiner

Not Voting (1) - Sid_The_Kid

With 5 votes in play it's 3 to lynch (2 for Reverse Simplicity).


Deadline has hit.

The King of Eggs, Town Temporal Doctor, Lynched Day 2

No faction has fulfilled its win condition.
As per rule 12, Night 1 will end on Thursday afternoon. If all actions are in (or you have submitted 'No Action'), we may begin earlier.


Never put off until tomorrow what you can avoid doing entirely.

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Re: Time Travel Mafia

Post by Supreme Overlord on Mon Nov 14, 2011 8:37 am

All relevent actions are in. A faction has fulfilled its win condition.

Alex Steiner, Time-Manipulating Townie, Killed Night 2

Sid_The_Kid, Mafia Time-Forcing Godfather and Reverse Simplicity, Mafia Temporal Roleblocker survive and win the game!


Mafia Quicktopic

Roles:

Sid's Role PM wrote:Greetings, Sid_The_Kid. You are the Mafia Time-Forcing Godfather. You have the ability to force other players to travel through time, as well as to save yourself at the moment of your death.

You have the following abilities:

Factional Abilities:
Mafioso – You are a member of the Mafia, along with Reverse Simplicity, the Mafia Temporal Roleblocker. You may communicate with him via this quicktopic, at any time; including after your death. Each night, one of you may choose a night and a player to kill on that night. As the Godfather, you have the final authority on who to kill.
Mafia Safeclaim – You know there are no town investigative or killing roles in the game.
Mafia Falseclaim – At any time, you may choose a role name and abilities, and I will create a fake role PM for you using those details.

Active Ability:
Force Time Travel – Once in the game, at night, you may choose another player, and name a night and a day. At the end of that night, that player will be sent to the start of that day. You may use this ability after you are dead.

Passive Ability:
Temporal Rift – The first time you are killed by any means, you may choose a day. Rather than dying, you will instead time travel to the start of that day.

Win Condition (Mafia): You win when all non-Mafia players have left the game, and there are no mechanics in play to allow them to return.
Reverse's Role PM wrote:Greetings, Reverse Simplicity. You are the Mafia Temporal Roleblocker. You have the ability to deny other players the use of their abilities at any point in the timeline.

You have the following abilities:

Factional Abilities:
Mafioso – You are a member of the Mafia, along with Sid_The_Kid, the Mafia Time-Forcing Godfather. You may communicate with him via this quicktopic, at any time; including after your death. Each night, one of you may choose a night and a player to kill on that night. The Godfather has the final authority on who to kill.
Mafia Safeclaim – You know there are no town investigative or killing roles in the game.
Mafia Falseclaim – At any time, you may choose a role name and abilities, and I will create a fake role PM for you using those details.

Active Ability:
Temporal Negation – Pregame and each night, you may choose a night and a player to target. All abilities that player uses on that night will fail to take effect.

Win Condition (Mafia): You win when all non-Mafia players have left the game, and there are no mechanics in play to allow them to return.
Eggs' Role PM wrote:Greetings, The King of Eggs. You are a Town Temporal Doctor. You have the ability to save others from future perils, and even resurrect them in the past.

You have the following ability:

Active Ability:
Deny Fate – Pregame and each night, you may choose a night and a player to target. If that player would be killed on that night, instead they will survive.

Win Condition (Town): You win when all non-Town players have left the game, and there are no mechanics in play to allow them to return.
Alex's Role PM wrote:Greetings, Alex Steiner. You are a Time-Manipulating Townie. You have the ability to propel others through time, and are resistant to time-travelling effects.

You have the following abilities:

Active Ability:
Expel From Present – Each night (but not pregame), you may choose a player and a day to send them to. At the end of the night, that player will be sent to the start of that day.

Passive Ability:
Temporal Immunity – You can only be affected by abilities that target you on the same night that they originate.

Win Condition (Town): You win when all non-Town players have left the game, and there are no mechanics in play to allow them to return.
Darth's Role PM wrote:Greetings, Darth Skywalkerbacca. You are a Vote-Sending Townie. You have the ability to cast your great influence throughout the timeline.

You have the following abilities:

Active Ability:
Eternal Democracy – Pregame and each night, you may choose a player and name a day. An unattributed vote will appear on that player in the final votecount of that day.

Passive Ability:
Manipulation Multiplier – You have two votes, that can be cast separately (they will both be attributed to you in the vote count).

Win Condition (Town): You win when all non-Town players have left the game, and there are no mechanics in play to allow them to return.
Fake Role PMs:
Sid's Fakeclaim wrote:Greetings, Sid_The_Kid. You are a Town Time-Bender . You have the ability to pull others out the timeline, and deposit them whenever you wish.

You have the following ability:

Active Ability:
Time Portal – Once in the game, at night, you may choose another player, and name a night and a day. At the end of that night, that player will be sent to the start of that day.

Win Condition (Town): You win when all non-Town players have left the game, and there are no mechanics in play to allow them to return.
Reverse's Fakeclaim wrote:Greetings, Reverse Simplicity. You are a Town Temporal Roleblocker . You have the ability to prevent harmful actions from taking place throughout the timeline.

You have the following ability:

Active Ability:
Temporal Negation – Pregame and each night, you may choose a night and a player to target. All abilities that player uses on that night will fail to take effect.

Win Condition (Town): You win when all non-Town players have left the game, and there are no mechanics in play to allow them to return.
Actions:
Prods:
Alex: 2
Darth: 2
Reverse: 3
Sid: 2
Eggs: 2

Pregame:
Alex has no action
Darth votes Eggs Day 2
Reverse blocks Eggs Night 1
Sid uses no action
Eggs saves Reverse Night 2

Day 1:
Alex votes Eggs
Darth doesn’t vote Alex, Reverse, Sid or Eggs
Reverse doesn’t vote Alex, Darth, Sid or Eggs
Sid doesn’t vote Alex, Darth, Reverse or Eggs
Eggs votes Sid

Night 1:
Alex sends Reverse to Day 4
Darth did not vote Alex, Reverse, Sid or Eggs
Reverse blocks Alex Night 1
Sid kills Darth Night 1
Eggs did not save Alex, Darth, Reverse or Sid

Day 2:
Alex votes Reverse
Reverse votes Eggs
Sid doesn’t vote Alex, Reverse or Eggs
Eggs votes Sid

Night 3:
Alex doesn’t matter (as he is roleblocked)
Reverse blocks Alex Night 2 and kills Alex Night 2.
Sid uses no action


Never put off until tomorrow what you can avoid doing entirely.

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Re: Time Travel Mafia

Post by Supreme Overlord on Mon Nov 14, 2011 8:57 am

Notes:

First of all, I think the Mafia was more powerful than the town. That said, I do think the town lost the game more than the Mafia won it. Town was in trouble right from the start with Darth's vote on Eggs day 2; I didn't think he'd use that action as he is usually so averse to voting, and I didn't think anyone would cast a vote into the future with absolutely no information. There was a distinct lack of consideration of the mechanics during the day; although I think the day 1 no lynch was a good thing for the town, they didn't realise it. The biggest danger for the town was that the Mafia could shut down the game early, before the future could send helpful actions back in time.

I don't know if it was lack of understanding of the rules or general apathy towards the final deadline, but Eggs went down without much of a fight. Scumhunting wasn't good, particularly with the lack of voting (I don't think Sid voted at all).

Activity was dodgy; I'm not really sure how to improve that. I sent out way more prods than I wanted to, and some actions were missed. Maybe it's the time of year, I don't know.

Roles and Mechanics:
Built around the concept of time-travel, the key roles were the godfather and the time-manipulator, for being able to send actual players through the timeline. Of course, neither got used. I think Sid had a decent grasp of how to best exploit his role; in my opinion, the idea would be to wait until Reverse was lynched, then send him from the previous night right back to Day 1, where he'd have the most impact on the timeline second time around. Simlar thing for if Sid himself was 'killed'; go back to Day 1 (in retrospect, Sid didn't need that addtional protection; the Mafia were enough of a powerhouse).

Time-roleblocking was pretty much: roleblocker is a standard role + time travel. Reverse had the right idea in blanketing Day 1 with roleblocks, and was lucky to hit the doctor in the pregame (not that he submitted an action...)

I was worried this kind of doctor might be overpowered; with role-reveals, a surviving doctor can essentially ressurect past-killed townies; guarenteeing their role (indeed, one of my original ideas more suited to a larger game involved a first time death-godfather for this very reason). Eggs didn't survive long enough for this to work, but the town's saving grace would have been if he could manage to save Darth Night 1, allowing Darth to vote Day and Night 2 and swinging the game back into and town's favour.

Alex had the right idea; send players into the future where they can (hopefully) be dealt with in isolated conditions. His resistance to time-travel effects didn't really help when the Mafia are sending actions to their own night, and he probably shouldn't have been immune to a future-doc-save.

I like the vote-sender role; unfortunately the Mafia (correctly) identified it as a threat. It wasn't played well, though. In my opinion, Darth should not have voted pregame, then voted somebody Day 2 (I thought he might have predicted his death, to be honest, and tried to cast a lasting influence). This role was basically 'kill me' and then 'resurrect me' bait.

If I were to do it again, I'd probably limit pregame actions to the town (although that still really is just a blind doc-save for the future) and try to do something to stretch the game out until people could send actions to the past.



I'm interested in how players planned to use their roles (particularly the town), and please give feedback on the setup and mechanics. Are there any particularly fatal flaws you detected?


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Re: Time Travel Mafia

Post by Reverse Simplicity on Mon Nov 14, 2011 11:32 am

Aced.

Pro Scum

/last laugh

(seriously though, how can me being scum EVERY game be random?)


/Last laugh
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Re: Time Travel Mafia

Post by The King of Eggs on Tue Nov 15, 2011 3:10 pm

ARE YOU FREAKING KIDDING ME, RS IS SCUM AGAIN! WTF
/rant

That was a very interesting game, I think however it would be better in a 20+ type environ, however, it was fun. gg Scum


ذا كنت تستطيع قراءة هذا الخروج ثم يمارس الجنس ، تمزح فقط أخيه الله واحد صحيح.



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Re: Time Travel Mafia

Post by The King of Eggs on Tue Nov 15, 2011 3:15 pm

*reads QT*

Yea, RS/Sid, I waas trying to bait the Scum, didn't quite work for me :/ DAMN U INACTIVITY


ذا كنت تستطيع قراءة هذا الخروج ثم يمارس الجنس ، تمزح فقط أخيه الله واحد صحيح.



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Re: Time Travel Mafia

Post by Supreme Overlord on Fri Nov 18, 2011 2:36 am

I think I actually first rolled Reverse/Darth scum; exactly the same as last time, so I rerolled. Don't on that, though.

I have a solution for RS not being scum: mod!

Yeah, a larger game would be better. Any other feedback? Comments on how you would play other roles?


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Re: Time Travel Mafia

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