Residents Divided Game Thread (Endgame)

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Re: Residents Divided Game Thread (Endgame)

Post by The King of Eggs on Thu May 30, 2013 6:58 pm

Umm sid, game isn't over yet
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Re: Residents Divided Game Thread (Endgame)

Post by If I Could Rewind on Thu May 30, 2013 6:59 pm

well that was anticlimactic .....
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Re: Residents Divided Game Thread (Endgame)

Post by The King of Eggs on Thu May 30, 2013 7:00 pm

You people are so difficult


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Re: Residents Divided Game Thread (Endgame)

Post by Supreme Overlord on Thu May 30, 2013 7:01 pm

Nice editing there, Eggs; why does my 'role PM' say just 'Mafia' rather than 'Mafia Win Condition'?


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Re: Residents Divided Game Thread (Endgame)

Post by The King of Eggs on Thu May 30, 2013 7:03 pm

Umm, Guys we still need to kill him...


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Re: Residents Divided Game Thread (Endgame)

Post by If I Could Rewind on Thu May 30, 2013 7:04 pm

yeah, ok so I am thinking this through.

1. Alex could recruit people
2. Egg's role post seems kinda phony but also could be real
3. Overlord is trying to calm things down but his last post screams of trying too hard
4. On the other hand eggs is obviously emotional which is more consistent with his general play style

Thinking that I'll vote SO
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Re: Residents Divided Game Thread (Endgame)

Post by If I Could Rewind on Thu May 30, 2013 7:05 pm

yeah so I have to get up and go to work in *looks at time* 3 hours so I should really be in bed 5 hours ago... let's end this quick before my paranoia sets in again.

Vote:SO
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Re: Residents Divided Game Thread (Endgame)

Post by The King of Eggs on Thu May 30, 2013 7:06 pm

Rewind, if my role was faked then explain the camp size message


It's right there in my PM


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Re: Residents Divided Game Thread (Endgame)

Post by Reverse Simplicity on Thu May 30, 2013 7:07 pm

Supreme Overlord wrote:Nice editing there, Eggs; why does my 'role PM' say just 'Mafia' rather than 'Mafia Win Condition'?

Immediately post your own role pm....

Please.


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Re: Residents Divided Game Thread (Endgame)

Post by Supreme Overlord on Thu May 30, 2013 7:07 pm

If I Could Rewind wrote:3. Overlord is trying to calm things down but his last post screams of trying too hard
Trying to hard? You're trying to quicklynch me. I'm trying to stop that.

I'm still a Town-Resident. I haven't used Change of Heart. Does the Town masonry not have a recruit?


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Re: Residents Divided Game Thread (Endgame)

Post by If I Could Rewind on Thu May 30, 2013 7:08 pm

And I'm not changing that vote ever I don't think..

night all.

PS: SO I'll post the rest of the 2.0 write up tomorrow around 5-7pm probably

PPS: I'll also be posting the concept for a possible new mafia type game at the same time. However it'll need 9 people plus mod(not a playing mod), right now we don't have this so yeah it'll stay as a concept for now.
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Re: Residents Divided Game Thread (Endgame)

Post by If I Could Rewind on Thu May 30, 2013 7:10 pm

Reverse Simplicity wrote:
Supreme Overlord wrote:Nice editing there, Eggs; why does my 'role PM' say just 'Mafia' rather than 'Mafia Win Condition'?

Immediately post your own role pm....

Please.

eah, the thing is if he was recruited he'd still have his old role pm... I say vote him now before I coward out again....
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Re: Residents Divided Game Thread (Endgame)

Post by If I Could Rewind on Thu May 30, 2013 7:10 pm

AND PLEASE JUST LET ME GO TO SLEEP
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Re: Residents Divided Game Thread (Endgame)

Post by Reverse Simplicity on Thu May 30, 2013 7:11 pm

If eggs is telling the truth, town can win by a no lynch.

I think SO is just trying to hold on to anything he can...

There were two kills. mafia killed the mod? Doesn't make much sense. Then eggs killed mafia.


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Re: Residents Divided Game Thread (Endgame)

Post by Reverse Simplicity on Thu May 30, 2013 7:12 pm

IICR step down from your position and I will think about it.


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Re: Residents Divided Game Thread (Endgame)

Post by Supreme Overlord on Thu May 30, 2013 7:15 pm

Reverse Simplicity wrote:Immediately post your own role pm....
I did. I'm a Resident. No one recruited me (you masons didn't have a recruit? Although it would make sense not to recruit me since I was already on your side), I didn't use Change of Heart, Town is still alive so Resistance hasn't activated:
Resident Role PM:

Welcome Supreme Overlord,
You are just a normal Resident.
Personality: Protective
Favouritism: You are supportive of Town

Abilities:
> Change of heart - alter favoritism (2Shot)
> Resistance (Passive) - At the death of a major faction, if majority of existing residents support the eradicated faction, form the "Rebels" faction

Residents Win Condition: You win if you support the winning faction

If I Could Rewind wrote:And I'm not changing that vote ever I don't think..
Not very helpful. Check over the game actions again. Eggs is the SK who's blocking our win con.
I can unvote as a show of good faith if you think it'll help, but it's Eggs who needs to be lynched.


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Re: Residents Divided Game Thread (Endgame)

Post by The King of Eggs on Thu May 30, 2013 7:16 pm

Lord, Rewind has a PM, sent due to my ability, you can't win.


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Re: Residents Divided Game Thread (Endgame)

Post by Supreme Overlord on Thu May 30, 2013 7:20 pm

The King of Eggs wrote:The Messages:
Likely Target - specify mafia night action and 2 possible targets (
Form: {Action}:{Target1}{Target2}
Camp Size - Size:{Member Count} (you included)
And this proves Town-infiltrator over SK-infiltrator?


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Re: Residents Divided Game Thread (Endgame)

Post by Reverse Simplicity on Thu May 30, 2013 7:21 pm

Okay, tbh I was just messing with all of you.

Vote:SO


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Re: Residents Divided Game Thread (Endgame)

Post by The King of Eggs on Thu May 30, 2013 7:22 pm

sk mafia infiltrator? sending info to the town council?

yep... makes sense aye


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Re: Residents Divided Game Thread (Endgame)

Post by Supreme Overlord on Thu May 30, 2013 7:24 pm

Great ...
Well, good game Eggs.

The King of Eggs wrote:sk mafia infiltrator? sending info to the town council?

yep... makes sense aye
More than a Town infiltrator and two Town masons in a 7p game.


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Re: Residents Divided Game Thread (Endgame)

Post by Sid_The_Kid on Thu May 30, 2013 7:28 pm

SO lynched...Nope he Survived
Night Start
SO Shot through the heart

Congrats:
Eggs(Mafia Mole)
Reverse(Town Vice Chairman)
Rewind(Town Chairman)

I'll try to get the roles and assorted notes up tommorrow
Night Folks
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Re: Residents Divided Game Thread (Endgame)

Post by The King of Eggs on Thu May 30, 2013 7:29 pm

Good game guys


ذا كنت تستطيع قراءة هذا الخروج ثم يمارس الجنس ، تمزح فقط أخيه الله واحد صحيح.



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Re: Residents Divided Game Thread (Endgame)

Post by Sid_The_Kid on Fri May 31, 2013 10:46 am

QTs:
Mafia Hideout
Town Council
Players and Roles:
Note: there maybe a few semantical differences
Note: non-Godfather mafia memebers as of N2 could use 'Backstab' to kill the godfather ( offered to each member seperately, only offered if previous member declined)
Mafia Godfather Role PM(Alex):
Welcome {Player},
In this valley settlement, your love of crime and natural leadership skills has made you the centre of crime. Every night the mafia meet {QTLink}.
Abilities:
> Protection (Passive) - lynchproof and Ammune from all "Town Council" kills.
> Head Honcho (Passive) - Every Faction decision is subject to your final say
> Pruning -If the Mafia Camp contains more than 2 members target one to remove
>
Mafia Win Condition:
You win when all other factions are destroyed ( or destruction is eminent). If Residents exist, you
need majority support (poll taken end of night).
Resident Role PM(Darth, SO):
Welcome {Player},
You are just a normal Resident.
Personality: {Aspect}
Favouritism: You are supportive of {Faction}
Abilities:
> Change of heart - alter favoritism (2Shot)
> Resistance (Passive) - At the death of a major faction, if majority of existing residents support the eradicated faction, form the "Rebels" faction
Residents Win Condition: You win if you support the winning faction
Mod Snoopy Neighbor Role PM(Sid):
Welcome {Player},
You are the creator of this "game", good luck.
Abilities:
> Watch (Passive) - receive information about the goings on of the game
> Whisper - from what you see start a rumour (shown as "the word on the street")
> Mod (Passive) - good luck with this mess haha
> Player (Passive) - only post like you're a normal player
Rumours can contain:
> 2 names and an action (eg: "Bob talked with Sally last night")
> 1 name and accusation (eg: "Bill was acting suspicious last night")
> Comment on Factions and Residents (eg: "Joe seems lonely","{Faction} is growing")
Mod Win Condition:
You win when 7 prods have been sent out (except self prods)
Town Chairman Role PM(Rewind):
Welcome {Player},
As a natural leader and a mind full of innovative ideas it's no wonder you find yourself as Chairman.
The Town Council meets {QTLink}.
Abilities:
> Stand Down - if there is at least 2 Council Members you may become a "Town Coucilman" and one of the other Council members shall be appointed the new Chairman
> Head Honcho (Passive) - Has the final say in QT decisions (except Vote of No Confidence)
> Decoder (Passive) - The Moles messages are sent to you, in the event of your death, if you are Chairman, the next message shall not received successfully
Town Win Condition:
You win when all other factions are destroyed. If Residents exist, you need majority support (poll taken
end of night).
Town Vice Chairman Role PM(Reverse):
Welcome {Player}
As VC it is your responsibility to ensure the council continues if the current Town Chairman is removed.
The Town Council meets {QTLink}.
Abilities:
> Step Up (Passive)- In the event of the Chairman being removed, You become the new Chairman
Town Win Condition:
You win when all other factions are destroyed. If Residents exist, you need majority support (poll taken
end of night).
Mafia Mole Role PM(Eggs):
Welcome {Player},
Congratulations, you have infiltratrated the Mafia. Every night the mafia meet {QTLink}.
Abilities:
> Deep Cover (Passive) - To assist you a false background has been made for you
> Review Cover - you may recieve a copy of your cover or you can edit your cover
> Coded Message - Every Night you send one message to the Town Council (See Below)
The Messages:
Likely Target - specify mafia night action and 2 possible targets (
Form: {Action}:{Target1}{Target2}
Camp Size - Mafia Camp Size:{Member Count} (you included)
Town Win Condition:
You win when all other factions are destroyed. If Residents exist, you need majority support (poll taken
end of night).
Mafia Body Guard(SO recruited):
Congrats you've been recruited,
You look around and realize isn't where you wanted to be,
although the current members believe they have you "singing our tune"
Welcome to the
Current Target:{Player}
Self Employment - change your target (3Shot)
Line of Duty - Redirect any kills, from the target to yourself (Passive)
Intervention - Prevent a player from being lynched ( 1Shot)
Ghosts of the past - your judgement becomes clouded ( your ability may fail) (Passive)
Mafia Win Condition:
You win when all other factions are destroyed ( or destruction is eminent). If Residents exist, you
need majority support (poll taken end of night).
Ability Resolution and Ability Timeline:
Ability Resolution:
Passive
Self Targeting/Personality Changes
Communication
Recruitment(favoritism precedence )
Night Kills(Intra-Factional Kills first)
Investigation
Role Changes
Timeline:
Night 1: Mafia Recruit SO,Eggs Coded Message Campsize, Sid Whisper Mafia growing
Night 2: Eggs Backstabs Alex,SO Self Employ to Eggs,Town attempts to recruit Alex, Mafia Sniped Sid
Day 3: Self target Intervention SO
Night 3: Mafia snipes SO
Thanks for playing,
please PM or post feedback.

In retrospect, i see i fell for cramming too much in one setup. i also fell for making too many assumptions of the players. there were a few minor slip ups that were easily rectified. The Modplayer could've been more active although i kept second guessing the 'follow the mod' possibilities of each post. Otherwise i think the game went good.
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Re: Residents Divided Game Thread (Endgame)

Post by Darth Skywalkerbacca on Sat Jun 01, 2013 11:29 am

so it looks like my hold back and get prodded idea was an epic fail
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Re: Residents Divided Game Thread (Endgame)

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