Werewolf recruitment

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Werewolf recruitment

Post by Leakycauldron on Sat Jan 16, 2016 4:05 am

The colony of Roanoke has a werewolf problem. Claw marks have been found in the forest and many colonists have gone missing. You are guys are all that remains of the small town. Ruled by fear, the Mayor has suggested you start lynching suspects to rid of the werewolves in town.

1. Monday at 12:01pm marks the pre-dawn light. This is the Morning Phase. Only players with powers specific to this phase act here.

2. Tuesday at 12:01pm marks sun up. This is the Day Phase. Each player is required to nominate one person for lynching and elect one job to do around town during this time. Nominations and jobs should be bolded. The end of the Day Phase marks the lynching; where the player with the most votes against him is burnt alive. Voting is mandatory, and the punishment for not voting is Suspicion, counted as one vote against any player who did not vote.

3. Friday at 9:01pm marks sundown. This marks the Night Phase. During the night, a werewolf will eat a villager.

On the start of the first day, the Mayor should be elected by the people, with each player having one vote. In the event of a tied lynch, the Mayor may decide who should die. If the mayor dies, there is no replacing him. In the event of a tie where there is no mayor, a vote will be taken again. In the event of a tie at sundown, a unit of wood is consumed, and a coin is flipped. Either both players are lynched; burnt in the flames, or the fire from one unit of wood is not enough, and both players resume their place in town. The lynched player is revealed as either Day-Aligned or Night-Aligned.

- Stockpile resources to ensure the safety of the village. Any player can (and should) do one of these through each day):

- Farming Food ensures the colony lives another day. 1 unit of food is consumed each day to support the colony. If there is no food at Sundown, a colonist will die of hunger (chosen randomly out of non-werewolves).

- Cutting Wood fuels the colony’s lynching habit. 1 unit of wood is consumed at the end of each day to fuel the fires that will save the town. A second unit of wood may be used up by the mayor to illuminate the darkness. Anyone who dies with the fires burning will have their role (and abilities) revealed (usually the lynched party and the werewolf-kill).

- Picking Wolfsbane makes you immune to Werewolf bites for the night. It does not prevent any other type of death. Wolfsbane goes bad through the night and can not be stockpiled.

- Forging Tools of Trade. Tools of Trade can be made during the day to power single-use Townsfolk abilities.

- Claiming a Tools of Trade refreshes a single-use Townsfolk ability. This does not require a player to announce their Trade, but does let other players know they are claiming a Tool.


It is the goal for Night-Aligned townsfolk to eliminate all Day-Aligned folks. This is a Night win.

It is the goal for Day-Aligned townsfolk to eliminate all Night-Aligned folks. This is a Day win.


Last edited by Leakycauldron on Sat Jan 16, 2016 3:28 pm; edited 1 time in total
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Re: Werewolf recruitment

Post by Leakycauldron on Sat Jan 16, 2016 4:15 am

All players attending are required to make fresh accounts using pseudonyms AFTER viewing their role in the town. Choose your name and avatar carefully. It is information created after role allocation, and therefore can be used by the opposing faction to determine your importance.

No names may be chosen with "Mayor" in the title, nor any role-revealing information (e.g. FurryBob is fine, DefiniteWerewolfArthur is not). This includes the term Townsfolk (but not synonyms like Villager).
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Re: Werewolf recruitment

Post by Sir_Scarfalot on Sat Jan 16, 2016 4:55 am

/in
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Re: Werewolf recruitment

Post by Alex Steiner on Sat Jan 16, 2016 7:06 am

/in

Moderator powers granted. Let's do this.


Or Something.
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Re: Werewolf recruitment

Post by Leakycauldron on Sat Jan 16, 2016 9:23 am

Sir_Scarfalot wrote:/in

Please make sure you take the time to read my specific rules. I've been told that I'm handling things differently to how others have done in the past.
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Re: Werewolf recruitment

Post by Supreme Overlord on Sat Jan 16, 2016 9:31 am

/in
Get an avatar


Never put off until tomorrow what you can avoid doing entirely.

Supreme Overlord, Hank Wimbleton (from Madness Combat), Epic Serial Killer, Endured Unto Infinity
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Re: Werewolf recruitment

Post by Darth Skywalkerbacca on Sat Jan 16, 2016 5:38 pm

/in
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Re: Werewolf recruitment

Post by The King of Eggs on Mon Jan 18, 2016 9:50 am

/in


ذا كنت تستطيع قراءة هذا الخروج ثم يمارس الجنس ، تمزح فقط أخيه الله واحد صحيح.



For the good of us all:
This link kills spam
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Re: Werewolf recruitment

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