Mafia 2.0

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Re: Mafia 2.0

Post by Alex Steiner on Thu May 30, 2013 6:40 pm

Pretty sure we should make a rule against necroing old threads.

I kid...

Will read another time.


Or Something.
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Re: Mafia 2.0

Post by If I Could Rewind on Thu May 30, 2013 6:40 pm

Oh yeah, before I go to sleep please point out if I missed anyone I had several problems trying to post this which is why my other mafia posts in other threads were not well constructed
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Re: Mafia 2.0

Post by If I Could Rewind on Thu May 30, 2013 6:41 pm

FEEL FREE NOT TO READ THIS

going back over the game made me cringe at my bad modding...
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Re: Mafia 2.0

Post by Reverse Simplicity on Thu May 30, 2013 6:44 pm

HAHA. I remember this. I do flip out a lot in games...

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SNTS: Stop turning brain off
TNTS: Invent magic


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Re: Mafia 2.0

Post by The King of Eggs on Thu May 30, 2013 6:47 pm

Ironically, I was just reading this the other day.


ذا كنت تستطيع قراءة هذا الخروج ثم يمارس الجنس ، تمزح فقط أخيه الله واحد صحيح.



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Re: Mafia 2.0

Post by Darth Skywalkerbacca on Sat Jun 01, 2013 12:02 pm

This game was odd
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Re: Mafia 2.0

Post by If I Could Rewind on Sat Jun 01, 2013 12:05 pm

yeah it was... uhhh for those who care me posting the night actions ect. will be delayed till next week probably.

just thought I'd also say that Scum ie So and Mikey-2 were the winning faction.

also, just thought I'd let you know darth there was a good reason your power was so elusive and hard to figure out was because it was basically a win once you figured it out.
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Re: Mafia 2.0

Post by Darth Skywalkerbacca on Sat Jun 01, 2013 12:08 pm

damn, despite being one of the original mafia players I've not won many games
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Re: Mafia 2.0

Post by If I Could Rewind on Sat Jun 01, 2013 2:05 pm

yeah, I know that feeling Sad
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Re: Mafia 2.0

Post by Supreme Overlord on Sun Jun 02, 2013 4:28 pm

If I Could Rewind wrote:just thought I'd also say that Scum ie So and Mikey-2 were the winning faction.
OH YEAH! Finally I can boast about this! It's been a long two-and-a-half years ...

I seem to recall enjoying this game at the time, particularly trying to regain control after being investigated 50/50. I also reread this recently (and started hounding Rewind again - you're welcome); without the delays of real time I found it rather interesting.

I assume Reverse shot me with the gun? I'm glad Mikey respawning as scum was an actual part of my ability, and not just something Rewind threw in for the hell of it.

So what was a dreamer? I'm also looking forward to the actions list (such as you can remember it).

I think this game was fairly balanced. My role was pretty powerful, but being alone and only being investigated 50/50 (rather than the 100% I assumed); and up against a bunch of Townies all with solid roles seems fair.

The death abilities were cool in hindsight, and it's a shame the Registrar never did anything, because they were a key mechanic.

What was the overall plan for the story parts? I think on the whole they distracted the players who were really here to play Mafia, not solve puzzles. The setup and flavour actually looks solid to me, but the forced story elements overshadowed the game at times.

Thanks for finally getting this result up!


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Re: Mafia 2.0

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